We expected a time-filler and got a surprisingly gentle little story machine.
We expected a time-filler and got a surprisingly gentle little story machine.
Most tower defence runs are won or lost before the real pressure starts.
Depth and short sessions aren't enemies, despite what some games assume.
A branching upgrade path is a promise and a trap at the same time.
Your brain needs a palate cleanser, and fast games are perfect for it.
Good games teach you to win; bad ones just make you grind.